Solar · Damage · Izanagi's Burden · Sanguine Alchemy

Sanguine Alchemy WellNeeds updating

The Well build that still puts up numbers. Somebody else in the fireteam brings the debuff.

Bring it to a boss damage phase where somebody else already has the debuff covered.

How it plays

Rift down, then swap weapons constantly. High Noon puts about 7% precision damage on a freshly drawn weapon and every swap refreshes it.

Hone Izanagi’s Burden, fire, re-hone, stow. Draw the Refurbished A499 for two shots while High Noon is still up, then back to Izanagi’s. Repeat until Izanagi’s is dry, then dump the sniper reserves.

Underneath the swapping you’re managing ammo and the rift. Sniper’s Meditation and Kinetic Synthesis keep both snipers fed for a whole phase.

Why the gear

Izanagi’s Burden — Honed Edge consumes the magazine and loads a round with extra range and damage. Nothing else pays out on a hone, fire, stow rotation, so this one is not a swap.

Sanguine Alchemy — the seat this build exists to fill, once Boots of the Assembler moves to whoever is holding the debuff.

Refurbished A499 — Aggregate Charge, and the intrinsic pierces Barrier shields. Nothing else on the roll matters.

Energy slot — flexible, and this Loadout carries nothing there. Whatever you bring is a third thing to draw, and drawing anything refreshes High Noon.

Artifact — Encrypted Data Disk, for Sniper’s Meditation. Kinetic Rupture, Kinetic Synthesis and Reload at Range are what keep a 40-second rotation from falling apart. It stays the Artifact for the other Warlock damage seats too.

TM Custom — Spire of the Watcher dungeon armor, four pieces for High Noon and Old Martian Diplomacy underneath it. The Exotic sits on the chest here rather than the legs, so the four-piece survives the swap.

The spread

200 Super, which stretches Well of Radiance from 30 seconds to 40. The armor lands at 150 and three Super fonts in the helmet take it the rest of the way.

175 Weapons. Better tunings reach 185 or 190.

Class, because Hellion is a second source of damage and you cast it with your class ability.