Solar · Damage · Izanagi's Burden · Boots of the Assembler
Assembler WellChecked — links and guide are done
The Well build that still puts up numbers. Somebody else in the fireteam brings the debuff.
Boots of the Assembler is what makes you worth a slot rather than a Well dispenser. Standing in an empowering rift spawns Noble Seekers that fly to your allies carrying the damage bonus with them, and every seeker that finds one hands you class ability energy back.
Bring it to a boss damage phase where somebody else already has the debuff covered.
How it plays
Rift down, then swap weapons constantly. High Noon puts about 7% precision damage on a freshly drawn weapon and every swap refreshes it.
Hone Izanagi’s Burden, fire, re-hone, stow. Draw the Refurbished A499 for two shots while High Noon is still up, then back to Izanagi’s. Repeat until Izanagi’s is dry, then dump the sniper reserves.
Forty seconds of that is 4–5k DPS and roughly 200k total, on a subclass with no damage Super.
Underneath the swapping you’re managing ammo and the rift. Sniper’s Meditation and Kinetic Synthesis keep both snipers fed for a whole phase, and the Noble Seekers hand back enough class energy to put the next rift down inside it.
Why the gear
Izanagi's Burden — Honed Edge consumes the magazine and loads a round with extra range and damage. Nothing else pays out on a hone, fire, stow rotation, so this one is not a swap.
Boots of the Assembler — Blessing of Order, and the reason the build exists. It reads your rift, so an empowering rift is the one to put down when the fireteam is already healed.
Refurbished A499 — Aggregate Charge, and the intrinsic pierces Barrier shields. Nothing else on the roll matters.
Energy slot — flexible, and this Loadout carries nothing there. Whatever you bring is a third thing to draw, and drawing anything refreshes High Noon.
Artifact — Encrypted Data Disk, for Sniper’s Meditation. Kinetic Rupture, Kinetic Synthesis and Reload at Range are what keep a 40-second rotation from falling apart. It stays the Artifact for the other Warlock damage seats too.
TM Custom — Spire of the Watcher dungeon armor, four pieces for High Noon and Old Martian Diplomacy underneath it. It and Vault of Glass are the only two Armor sets worth wearing into a damage phase, and this is the one you never have to think about.
The spread
200 Super, which stretches Well of Radiance from 30 seconds to 40. The armor lands at 150 and three Super fonts in the helmet take it the rest of the way.
175 Weapons. Better tunings reach 185 or 190.
Class, because Hellion is a second source of damage and you cast it with your class ability.